Small Town Torque

Millbrook's last independent repair shop. The keys are yours. So is the note.

Phone, tablet or computer. No download, no account: your save stays on your device.

RO #6 · 2014 compact hatchback

"Sounds like a plane taking off on the interstate."

RO #9 · 2015 compact sedan

"Grinding from the front when I brake."

RO #2 · 2017 midsize SUV

"Dead in the driveway this morning. Neighbor jumped me."

Hodson Auto · Millbrook, Virginia

A broken lift, a 2.5-star rating, and $28,000 still owed to the bank.

Uncle Roy hands you the keys on a rainy spring night. There's one mechanic, Gus, who's been there longer than the coffee maker, a cat named Biscuit, and you have three years.

The estimate: an outer tie rod end the customer needs, three findings that can wait, and three upsells marked not needed, with the customer's yes to the repair at 99%.

01 The counter

Tell the truth about the rear pads. Or don't.

Cars pull in with their owners' own words. Gus diagnoses; you write the estimate. Every line traces back to a finding, or it doesn't, and about one customer in five catches a padded bill. Then the whole town hears about it.

The bay view: an SUV in the bay drawn see-through, numbered parts to check, the tools down the side and four possible causes in the panel.

02 The bay

Get your hands dirty.

Zoom into the bay and diagnose it yourself: a multimeter on the battery, a stethoscope on the pulley, a pressure tester on the cooling system. Every check costs your time and rules causes out. Make the call, and your Wrench skill grows.

03 The shop

One bay to a town institution.

Fix Bay 2's lift, then knock out a wall for Bay 3. Hire from whoever turns up on Monday, each with their own traits, wages and weak spots. Train them, give the raise or don't, and watch for the chain store across Route 9 trying to poach your best tech.

Hodson Auto after hours in the rain: the neon sign lit, the crew at the toolbox and the bench, the doors down and the lot empty.

04 The story

Three years. Thirteen dilemmas. Three endings, each told three ways.

The balloon payment. Mrs. Patterson's tires. Dale's fleet vans every Tuesday. Torqwise's $19.99 oil changes. A reporter who might be your next customer, and a 1962 roadster in a barn. How honest you were decides how it ends.

Who's on the clock

The crew, and the town that keeps them busy.

And then keep going.

Open the shop

Questions at the counter

Is it really free?

Yes. The whole game, all three years, plays free in your browser. No ads, no account.

Where does my save go?

Into this browser, on this device. It saves every game hour, at closing and when you leave. Clear your browser's site data and the save goes with it; a different browser or device starts its own shop.

Does it work on my phone?

Yes: a phone held upright or on its side, a tablet, a laptop or an ultrawide monitor. It needs a browser with WebGL 2, which anything from the last several years has.

How long is it?

The campaign runs three in-game years, about 30 to 40 hours. After that there are the scenarios, the weekly challenge and Endless mode.

Can I play with a controller?

Yes. Plug one in and the game switches over, prompts and all.